Since the Musashi is basically a t10 ship in a t9 match, most players try to get rid of the Musashi first because she is such a big threat to all BBs and CAs/CLs. Tanking shots from 1 or 2 enemies shouldn't be an issue, and shots that you tank won't sink your teammates. And make use of islands to deny enemies the chance to shoot your broadside, but don't try to camp behind them like some cruisers do - you only need to limit the amount of enemies that can shoot at you, not deny all the enemies line of sight the Musashi isn't a light cruiser that explodes when you do a single mistake. Also, while Yamato and Musashi belong to the same class, they are different ships, and there are differences between them, so we cant just copy-paste Yamato to Musashi. Point your nose (bow) at the enemy BBs and resist the urge to use your back turret if they shoot you because that already opens up your weakness for them.īut don't stay too far back - even with the great accuracy and shell travel time, hitting something at 18km+ can be difficult. On the other hand, Musashis model is relatively new and is okay now, there are ships that need attention one more. The Musashi (just as the Yamato) is a terrible brawler because of a severe weakness below the front turret (often called the "Yamato cheeks" by players). Keep that in mind.Stay at 12-16km distance to the enemy team. Point your nose (bow) at the enemy BBs and resist the urge to use your back turret if they shoot you because that already opens up your weakness for them.īut don't stay too far back - even with the great accuracy and shell travel time, hitting something at 18km+ can be difficult. Stay at 12-16km distance to the enemy team.
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